Wednesday, 12 May 2010

Face Rig and weight painting

Each bone was weight painted with varying weights around each time, this was very time consuming as the weights had to be very accurate to get the right parts of the mesh moving with the bones associated.
The image below shows an example of one bones weight painting.


The intention was to focus on animating the body but for the experience I decided to learn to rig a face. This was done by adding bones around the areas i wanted to animate and weight painting the boned around the areas. the weighting was mostly 50% weight so there weren't too many predominant areas being moved by specific bones.



The first attempt at rigging the face was very bad and ended up deforming the mesh. An image of this is shown below. the problem came from inaccurate weight painting.



Once the rig was completed correctly I decided to get some renders of facial expressions.



The final step was to try out an animation of the facial expressions. the video for this is shown below. There were some problems at the start of this video where the teeth were coming out of the bottom lip.



The video was adjusted slightly and the result is below.

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