Tuesday, 11 May 2010

Adding an armature and weight painting

to animate the model the mesh of the character had to be weight painted to the mesh. With previous experience in animation and modelling no tutorials were followed. Once the armatures was constructed the armature and mesh were connected through a modifier, then the in pose mode bones were selected individually, then the mesh was selected in weight paint mode and weights ranging from 25% and 100% were applied to the correct areas of the bone. Ends of large bones were weighted with 25% to cure crimping issues when animated.

The image below shows some issues when weight painting. Some parts of the mesh were hidden so they had to be weight painted from a different angle that made them visible.

No comments:

Post a Comment