The model was textured with face select and applied colours within blender. The eyes were given specularaty and reflectiveness to create a more realistic look.
This model was built so far with a simply technique of starting with a basic cube, extruding slightly down to the cheek bone then down and back inwards for the start of the neck. once the general shape was the the shape was subsurfed, once applied this subdivided the mesh giving more vertices to work with and a more rounded mesh. Once some vertices had been pulled in and out to fit the shape of the facial features the mouth and eye holes were cut out and eyes were placed in.
The hair and eye brows were created as a separate object with very few vertices.
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